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Marketing designer & Creative Director
PICK A STORY
Ancre 1
This game is a school project made in 7 weeks with a team of 5 people. We had to make a Free to Play game and the design had to be focused on the marketing side.
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It is a game of interactive cooperative stories. Our target is a group of friends between 14 and 25 years old who don't know what to do with their afternoon or evening.
The goal is to casualize the role-playing game to the extreme in order to make it ultra accessible.
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"Pick a Story" is a game designed from a target and a relevant marketing plan. The objective of this project is to present it as competitive and possibly profitable in the mobile Free to Play market.
As a marketing designer, I had to think about the different aspects of project relevance. I designed, in particular the acquisition / retention / monetary system.



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As creative director I was the guarantor of the game's identity. All the work had to correspond to our objectives, more particularly to our focus: accessibility.
I mainly wrote intention, marketing and design documents during this project.

Google Drive

Office

Unity 3D
This project may be better developed or even published in the future.
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